MAACWhitefield
Game Design

12 MONTHS · GAME ART

Produce real-time game art

You do not want to design the game. You want to build the things in it, and build them beautifully.

Next batch starts: Weekday Batch — November 202618 seats left
3DGAI — course hero visual

Proof in 30 seconds

The word that matters is integration. 296 hours across Maya, ZBrush, Substance 3D Painter and Unreal Engine 5, ending with your assets running in an engine rather than sitting in a render, which is exactly what studio art tests check.

  • 3DGAI sample output — portfolio piece for an aspiring Game Asset Artist

    Game Asset Artist

  • 3DGAI sample output — portfolio piece for an aspiring Texturing Artist

    Texturing Artist

Illustrations of the kind of work this course builds towards, not student work. Photographs of real MAAC Whitefield student projects will replace them as batches graduate.

Is this you?

Tap whichever of these already sounds like you — there's no right answer.

What you'll make

Grounded in this course's real modules and software — not a placement promise.

  1. Month 1

    Clean hard-surface props modelled to a brief, with topology someone else could animate.

  2. Month 3

    High-poly sculpts in ZBrush baked down to game-ready low-poly with clean normals — the core technical skill of the job.

  3. Month 6

    PBR texture sets in Substance 3D Painter, with material variants and trim sheets rather than one-off maps.

  4. Month 12

    A complete asset kit running in Unreal Engine 5 with LODs and collision, presented the way studio art tests ask for it.

See it, don't just read about it

A 20-second level, built in code. Collect the pickups and notice the decisions a level designer made for you.

Loading interactive demo…

Software toolkit

The industry-standard applications this course is built around.

  • Autodesk Maya
  • Substance 3D Painter
  • Unreal Engine 5
  • ZBrush

Adobe, Unity and all other product names listed are trademarks of their respective owners. MAAC Whitefield is an independent training provider and is not affiliated with, sponsored by, or endorsed by any of these companies.

Career outcomes

The roles this course prepares you for in studios, agencies and production houses.

Game Asset Artist

Texturing Artist

Before you ask

The questions we hear most about this course, answered plainly.

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Find your fit

A 60-second quiz to check this is the right course for you — no email required to see your result.

Question 1 of 4

How much prior experience do you have with Game Design?
32 days to the next batch — Weekday Batch — November 2026Provisional
18 seats left

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3D Game Art & Integration — Get the course guide

Fees, batch calendar, software and career outcomes — as a PDF, instantly.

Frequently asked questions

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