Serving Brookefield
Animation, VFX & Design Courses Near Brookefield
Brookefield is one of the older, more established neighbourhoods around Whitefield: settled and residential, older than most of the tech-driven growth further up the corridor, and anchored by Brookefield Mall and the busy Kundalahalli Gate junction where it meets the Outer Ring Road. It feels less like a boomtown suburb and more like a mature, family-first Bengaluru neighbourhood.

Nearest metro
Nearest metro
Kundalahalli station, Purple Line, near Kundalahalli Gate.
Getting here from Brookefield
A single stretch of the ORR/Whitefield link road connects Brookefield to the wider Whitefield township — an established commute residents already make for shopping, healthcare and schools.
Landmarks nearby
Brookefield Mall · Kundalahalli Gate · Outer Ring Road / Old Airport Road junction
Tech parks & colleges nearby
Kundalahalli Gate office and retail cluster
Best suited for
Families in long-settled Brookefield often ask the degree question first: is this a real qualification or only a certificate? The answer, the UGC-recognised B.Voc pathway, is in the questions below.
The full course catalogue
Every MAAC Whitefield programme is open to students from Brookefield. Batch dates below are a provisional intake calendar until the centre opens.
3D Animation

Become a studio-ready 3D animator or generalist
- hours
- 650 hrs
- months
- 24 months
Next batch starts: Weekday Batch — November 2026

Enter 3D production with an AI-assisted pipeline
- hours
- 384 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026

Take a film from pre-production to final cut
- hours
- 432 hrs
- months
- 18 months
Next batch starts: Weekday Batch — November 2026

Tell stories in 2D and design characters
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026

Build for engines, not just renders
- hours
- 384 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026
Visual Effects

Become a senior VFX artist
- hours
- 650 hrs
- months
- 24 months
Next batch starts: Weekday Batch — November 2026
Work the core VFX production crafts
- hours
- 384 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026

Finish the shot and cut the film
- hours
- 240 hrs
- months
- 10 months
Next batch starts: Weekday Batch — November 2026

Master node-based compositing in Nuke
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026
Game Design

Become a game artist or XR developer
- hours
- 650 hrs
- months
- 24 months
Next batch starts: Weekday Batch — November 2026

Build and ship games for PC and console
- hours
- 480 hrs
- months
- 20 months
Next batch starts: Weekday Batch — November 2026

Design and build mobile games
- hours
- 388 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026

Produce real-time game art
- hours
- 296 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026
Digital Content Creation

Become a graphic, UI and UX designer
- hours
- 624 hrs
- months
- 18 months
Next batch starts: Weekday Batch — November 2026

Design across print and digital
- hours
- 384 hrs
- months
- 16 months
Next batch starts: Weekday Batch — November 2026

Design for brands, print and the web
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026

Design products people can actually use
- hours
- 192 hrs
- months
- 8 months
Next batch starts: Weekday Batch — November 2026
Motion Graphics & Broadcast

Make design move
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026

Design the look of a channel
- hours
- 432 hrs
- months
- 18 months
Next batch starts: Weekday Batch — November 2026
Filmmaking

Shoot, cut and finish professional video
- hours
- 272 hrs
- months
- 11 months
Next batch starts: Weekday Batch — November 2026

Direct and produce a short film
- hours
- 144 hrs
- months
- 6 months
Next batch starts: Weekday Batch — November 2026

Direct with a virtual production pipeline
- hours
- 288 hrs
- months
- 12 months
Next batch starts: Weekday Batch — November 2026
Visual Arts & Design

Become a transmedia creator and XR specialist
- hours
- 912 hrs
- months
- 36 months
Next batch starts: Weekday Batch — November 2026
Short-Term & Software

Master the industry-standard 3D application
- hours
- 192 hrs
- months
- 8 months
Next batch starts: Weekday Batch — November 2026

Master 3ds Max for design and visualisation
- hours
- 144 hrs
- months
- 6 months
Next batch starts: Weekday Batch — November 2026

Produce finished 3D work in Blender
- hours
- 144 hrs
- months
- 6 months
Next batch starts: Weekday Batch — November 2026

Produce 3D motion graphics fast
- hours
- 120 hrs
- months
- 5 months
Next batch starts: Weekday Batch — November 2026

Visualise architecture and interiors
- hours
- 180 hrs
- months
- 8 months
Next batch starts: Weekday Batch — November 2026

Put AI to work in a real creative pipeline
- hours
- 72 hrs
- months
- 3 months
Next batch starts: Weekday Batch — November 2026

Shoot and finish professional photographs
- hours
- 120 hrs
- months
- 5 months
Next batch starts: Weekday Batch — November 2026
Questions from Brookefield
The B.Voc in Animation & Visual Effects is UGC-recognised and NSQF-aligned under NEP 2020, awarded by a partner university. University admission is subject to eligibility, and placement assistance is provided — it is support, not a job guarantee.
A vocational, skills-first pathway like MAAC's trades breadth of a traditional degree for depth in a specific craft (3D animation, VFX, game art, design) taught on the exact software studios hire for — worth weighing against your child's stated interest, not just the qualification format.
Yes — several programmes are explicitly open to working professionals and graduates rather than only school leavers, including UI/UX Design Pro (8 months), Digital Film Making (6 months) and the single-software certificates.
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